Initial Prince of Persia Game in 14 Years Features Voice Acting in Farsi

New Prince of Persia Game, “The Lost Crown,” Breaks 14-Year Silence with Full Farsi Voice Acting

The highly anticipated release of the latest installment in the iconic Prince of Persia series has marked a significant milestone. Titled “The Lost Crown,” this game is the first in the franchise to feature full voice acting in Farsi, a move aimed at authentically representing Persian mythology and Iranian culture, which have long been at the core of the series.

While the Prince of Persia games have historically drawn inspiration from Persian heritage, they have predominantly been presented in English until now. The development team behind “The Lost Crown,” Ubisoft Montpellier, a subsidiary of Assassin’s Creed developer Ubisoft, expressed their commitment to depicting and respecting Persia and Iran.

Sam Mandi-Gohmi, a UK resident and avid game fan, lauded the inclusion of Farsi voice acting. He shared the sentiment that previous iterations lacked characters authentically representing Iranians. Reflecting on the cultural significance, Sam highlighted the positive shift in media representation, acknowledging the growing importance of inclusivity in contemporary game development.

“The Lost Crown” not only introduces linguistic authenticity but also strives to modernize the game. Drawing inspiration from Sony’s animated success, “Into the Spider-Verse,” the graphics have undergone a significant update. The developers sought to incorporate elements of Zoroastrianism, a religion founded in present-day Iran, into the gameplay, aiming for a level of authenticity previously unseen in the series.

Mounir Radi, the game’s designer, emphasized the team’s commitment to being true to Persian culture. Abdelhak Elguess, the game’s producer, expressed pride in the changes made, highlighting the positive reception from individuals within Persian cultures.

For long-time fans like Emad Saedi, the addition of Farsi voice acting in “The Lost Crown” represents a crucial step forward. Emad highlighted the absence of the prince’s native language in earlier games, stating that it felt odd for a Persian prince to communicate in languages other than Persian. He sees this inclusion as a significant leap forward, acknowledging the importance of representing Iran and Persian culture in the global gaming landscape.

In a world saturated with Western cultural content, the inclusion of authentic elements from other parts of the world, particularly a culturally rich location like Iran, is seen as a refreshing and long-overdue acknowledgment. Emad hopes that the entertainment industry continues to recognize the potential of showcasing diverse cultures and investing in stories that have commercial appeal.

“The Lost Crown” signifies not only the revival of a beloved gaming franchise but also a meaningful step toward inclusivity and authenticity in the representation of Persian culture in the gaming world.

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